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161. Final solution for ISK farmers, increase concord response time by 50% - in Player Features and Ideas Discussion [original thread]
maybe introduce something like 007 license to kill :) if someone has high security status and attacks something the concord doesnt arrive faster then: standard delay + attackers security status (in seconds) = concord response time
- by Dr Shameless - at 2007.01.14 21:26:00
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162. modifcation to focus firing - in Player Features and Ideas Discussion [original thread]
no more then 5-10 hostile locks on a ship and problem is solved
- by Dr Shameless - at 2007.01.13 19:05:00
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163. what's the general consensus on THIS.... - in EVE General Discussion [original thread]
Originally by: Rakeris Haha the Khaak from the X games. I have to wonder though, where did they come up with such a name? they must have been drinking Khumaak lol
- by Dr Shameless - at 2007.01.12 11:53:00
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164. perma death hardcore - in Player Features and Ideas Discussion [original thread]
Edited by: Dr Shameless on 10/01/2007 11:47:32 Edited by: Dr Shameless on 10/01/2007 11:46:51 just an idea ... in few years, maybe when we get all too rich and bored with eve we can make a change to thegame to make it even more interesti...
- by Dr Shameless - at 2007.01.10 11:49:00
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165. No more logging off in the middle of space. - in Player Features and Ideas Discussion [original thread]
Edited by: Dr Shameless on 07/01/2007 15:47:26 Originally by: Alkirin Your complaint is that you're being outsmarted, and your solution? Not adapt, not to use the tools available to counter it, but to cry about it and ask that they be ...
- by Dr Shameless - at 2007.01.07 15:50:00
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166. No more logging off in the middle of space. - in Player Features and Ideas Discussion [original thread]
its sad that the devs promote this game as mainly pvp one, but allow such a misuse of game mechanics to avoid pvp at all
- by Dr Shameless - at 2007.01.06 11:57:00
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167. QuickFit - Offline Ship Fitter - in EVE General Discussion [original thread]
using 1.1h now, when i tried to search for a npc it didnt do anything. in log file there was this error: --- retrieveNPC SQLException caught --- Message: Column not found: marketGroupID SQLState: S0022 ErrorCode: -28 the new version looks goo...
- by Dr Shameless - at 2007.01.05 14:02:00
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168. The BoB victroy over ASCN and why they might be able to kill Eve. - in EVE General Discussion [original thread]
emo ftl conflict and drama makes this game interesting. they might try to conquer the galaxy but they cant destroy an enemy who has solid out of game relationship between its pilots - being it driven by patriotism (TCF, RA) or by other something...
- by Dr Shameless - at 2007.01.03 00:06:00
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169. How did you quit WoW? - in EVE General Discussion [original thread]
Edited by: Dr Shameless on 01/01/2007 20:54:05 i stopped coming to Molten Core raids. It was fun in the beggining but not after like the 10th time ... and having nothing else to do i simply quit :)
- by Dr Shameless - at 2007.01.01 20:54:00
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170. Explosive Cargo - in Player Features and Ideas Discussion [original thread]
hehe great at clearing gatecamps
- by Dr Shameless - at 2006.12.29 20:57:00
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171. Expanding ideas: Improvements to the UI - in Player Features and Ideas Discussion [original thread]
looks like a nice idea, but as i see you are using a very high resolution 1900x1200 ??? where you can put everything like you did. If your using 1024x768 or 1280x1024 then theres not much space to put chat windows if the circle buttons are where t...
- by Dr Shameless - at 2006.12.28 14:01:00
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172. Pilot only appears in local if he/she speaks? - in EVE General Discussion [original thread]
Removing local would be interesting and worth a try tbh. It doesnt need to be permanent - just to see how it works out, can be altered and made permanent later. But then there would be something needed in 0.0 to make alliances holding space manag...
- by Dr Shameless - at 2006.12.27 13:28:00
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173. Ok this is some bull sh--- (Logging) - in Crime and Punishment [original thread]
i think ships should disappear only if the pilots dock in station, if they logoff everywhere else just keep the ship tied in the same spot till the pilot comes back to the controls - this would be valid game mechanic imo
- by Dr Shameless - at 2006.12.27 11:07:00
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174. Amarr: what to do with their unbalanced state. and turrets change - in Player Features and Ideas Discussion [original thread]
em/explosive nuff said ...
- by Dr Shameless - at 2006.12.27 11:02:00
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175. Do you play something else? Besides EvE? - in Out of Pod Experience [original thread]
Edited by: Dr Shameless on 27/12/2006 10:49:34 star trek legacy, not bad but the controls suck (its a console port) sometimes red orchestra, nice online fps
- by Dr Shameless - at 2006.12.27 10:43:00
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176. upcoming space mmo - in Out of Pod Experience [original thread]
Originally by: Deckard Bishop i have heard this will be released at the end of 2007. but by then eve will have been pimped and will be far better! i hope so !
- by Dr Shameless - at 2006.12.27 10:41:00
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177. upcoming space mmo - in Out of Pod Experience [original thread]
Edited by: Dr Shameless on 26/12/2006 16:38:31 Edited by: Dr Shameless on 26/12/2006 16:38:02 just found a youtube video about an upcoming space eve-like mmo. http://www.youtube.com/watch?v=L3nfVTBcG18 looks great so far, doesnt it ?
- by Dr Shameless - at 2006.12.26 16:37:00
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178. Join the save Stargate SG1 Campaign Today! - in Out of Pod Experience [original thread]
after they killed almost all the goaould (or whatever the spelling is) it lost its appeal, now its just startrek copy with ships
- by Dr Shameless - at 2006.12.24 10:37:00
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179. wrecks idea - in Player Features and Ideas Discussion [original thread]
just an idea about additional overview setting: "Remove Empty Wrecks from Overview" then looting would be perfect :D
- by Dr Shameless - at 2006.12.21 16:12:00
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180. Amarr 5 types of frigate - in Ships and Modules [original thread]
- by Dr Shameless - at 2006.12.20 10:14:00
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